What is Roundware?

Roundware is:

an open, flexible, distributed framework which collects, stores, organizes and re-presents audio content.

It lets you collect audio from anyone with a smartphone or web access, upload it to a central repository along with its metadata and then filter it and play it back collectively in continuous audio streams.

With Roundware, you can:

  • create a seamless, non-linear, location-sensitive layer of audio in any geographic space mixed on the fly based on participant input
  • collect audio from participants in real-time via iOS, Android and web-based devices
  • tag collected audio with location and project-based metadata for filtering

Join the fun...

Roundware is an actively-developed open-source project and is free for anyone to use. It was initially developed for sound art installations, but has since been used for innovative museum audio tours as well as other educational purposes.

Soon, Roundware will be expanded to include not only audio, but video, photos and text as well.

Video Demo of Roundware Experience: Scapes

Scapes is an installation by sound artist, Halsey Burgund that uses Roundware to augment the deCordova Sculpture Park and Museum's gardens with a layer of audio.

What makes Roundware different?

Continuous Audio Layer

Roundware creates continuous, unique audio experiences for participants rather than a series of discreet audio events triggered by location.

Audio is mixed on the fly and constantly updated by client inputs.

Evolves in Real-Time

Contributions to Roundware projects can be heard immediately after submission.

Make a recording on your phone, upload it and wait for a few seconds in the same location and your contribution will filter into the mix.

Aesthetic and Experiential

The central goal of Roundware is to create meaningful aesthetic experiences, not simply demonstrate new technology.

Hence the entire system is designed to allow creators and participants to sculpt the experience to their liking.

Born from Art, not Tech

Roundware was built to solve an art problem.

In 2009, nothing existed to create evolving, contributory, location-based audioscapes, so Roundware was born and has steadily improved since then for applications well beyond art.

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